![]() €¢ Stopped ancillary transfer ‘cloning’ issue €¢ Added option to enable/disable gloss maps to graphics options (in preferences.txt) €¢ Added option to enable/disable unit shaders to graphics options (in preferences.txt) €¢ Fixed siege towers creating arrows during deployment when in range and set to fire-at-will, which would all fly forwards in one huge volley when you started the battle. €¢ Fixed a crash when a unit tries to pick up ladders in deployment but doesn't have enough men in unit. €¢ Fixed siege towers colliding (producing a rattling behaviour), when dragged out as close as possible then ordered to move. €¢ Units with shields can now effectively shield themselves when marching. €¢ Stopped elephants/chariots and cavalry running into rivers in an attempt to reach their combat target €¢ Allowed troops defending the plaza to leave the plaza if being shot at (Usually manifested as people running into the river when asked to attack a unit standing on a bridge). bridges) into account when moving to points within the constriction in some cases. €¢ Fixed path finding not taking constrictions (e.g. €¢ Fixed bug in locomotion, which was leading to men sometimes being trapped in the testudo state. €¢ General Improvements to unit movement when grouped. €¢ Numerous fixes to the testudo formation, particularly movement in cities, colliding with other testudos and getting stuck in the reform task €¢ Fixed amok elephants not killing anyone after they went into a path following individuals. €¢ Increased the fatigue combat penalties by 50% to make them more €¢ You can now see settlements, wonders, ships on adjacent tiles when €¢ Fixed armies withdrawing from an ambush on the battlefield where they couldn't escape the battlefield. €¢ Stopped men on bridges from panicking (thus leading to mass extinctions). €¢ Chariots carrying an officer or the general now get the appropriate health bonus €¢ Allowed men in siege towers to panic to stop men 'fighting to the death' €¢ Allowed troops defending a city with no walls to leave the wall boundary Armies of the same faction must all be on the same team. €¢ Custom battles in both single player and multiplayer involving multipleĪrmies of the same faction are now supported. €¢ Player can now select between drip-fed and AI controlled reinforcements before a battle €¢ Fixed multiple groups converging on a single point when ordered to move €¢ Reinforcement AI – AI Generals are now less suicidal €¢ Fixed missile collision code to reduce friendly fire casualties Listed below are some of the main changes/fixes. This 1.2 patch contains many improvements as well as fixes for Single and Multiplayer issues. €¢ LAN play requires network interface card and latest drivers. €¢ Internet play requires broadband connection and latest drivers. €¢ Internet (TCP/IP) and LAN (TCP/IP) play supported. Please refer to your hardware manufacturer for 100% DirectX 9.0b compatibility. Important Note: *Some 3D accelerator cards with the chipsets listed here may not be compatible with the 3D acceleration features utilized by Rome: Total Warâ„¢. €¢ 3D Hardware Accelerator Card Required - 100% DirectX® 9.0b compatible 64MB Hardware Accelerated video card and the latest drivers*. €¢ 100% Windows® 98SE/ME/2000/XP compatible mouse, keyboard and latest drivers €¢ 100% DirectX® 9.0b compatible 16-bit sound card and latest drivers €¢ 60 MB of uncompressed free hard disk space for patch update €¢ Full installation of Rome: Total War is required for this patch €¢ 8x Speed CD-ROM drive (1200KB/sec sustained transfer rate) and latest drivers €¢ Pentium® III 1.0GHz (1000MHz) or Athlonâ„¢ 1.0GHz (1000MHz) processor or higher If you're still short on provinces, conquer poorly defended Carthaginian cities, starting with Caralis on the nearby island of Sardinia.€¢ A version of Microsoft® Windows® 98SE/ME/2000/XP.If necessary, ally with the Germans for help against the British - but keep an eye out for poorly defended German towns, which may be your final couple provinces.Do not blockade Londinium until the Senate offers you a reward for doing so. Blockading ports will greatly weaken the Briton economy, but if you're struggling with finances you may want to stick to land for the short campaign. Naval warfare in this area is dangerous.Recruit more missile troops to wear them down before they charge. The Britons' chariot has a terrible effect on your morale.Make them your next target, keeping the following in mind: In most games, the Britons will have a substantial presence on the continent by now, and will likely attack you even if you attempt to ally yourself with them. Once Gaul is defeated, your cities are relatively happy, and your armies are back up to full strength, all you need to do is conquer provinces until you have fifteen of them.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |